For the Discriminating Loonie--Mad Scientist shticks (c) 1996 by Spotty Logic/Jacob Williamson New Shticks: Messing Around with Genetics Chemistry (4 pts.) Yes, friends, now you, too, can concoct secret formulae, Generate Acid in your Own Home, and Create Life in a Four-Liter Bottle! Just mix any two substances--Silicon Pyrofooglefate, Razzafapalite Potasside, or Seltzer Water and potato chips--whatever's available, you can use it to create any Secret Concoction you wish. Any potion or substance on the Bottle Contents table (TOON, page 205) is certainly possible, but no self-respecting Mad Scientist would limit himself to such a small list. The Chemistry shtick can only be used to create liquids (a safety feature against loonies who would try to make an atom bomb by mixing baby formula and spicy mustard). The Animator should assign a one- to three-point penalty for characters daring enough to create very odd substances (such as the fabled Lead into Tuna Fish potion). When the character has access to a real laboratory, with real chemicals (as opposed to orange juice and macaroni) the Animator should allow a small bonus for the character's shtick roll. Advanced Global Destruction (5 pts.) Weird Science only goes so far. Sure, you can use it to create namby-pamby little Trigammic multiphase-inducing quadrocilators, but what about _really_ nice toys, like that planet-orbital Death Ray satelite you saw in the ACE catalog? How do they make those things? Ask no more! Now your own mad scientist can assemble great and powerful weapons of planetary ahnnialation. All she needs is a workshop, cobalt-cadmium batteries and the Global Destruction shtick. Perfect for all your world conquest schemes, Global Destruction is the high-tech art of really big weapon design, and is an essential part of every would-be potentate's scientific know-how. NOTE: Only mad scientists with this shtick are allowed to make oscillatory plutonium warheads and the like. It is up to the Animator to keep "normal" characters from blowing up the world without the appropriate special abilities. Incredible Speed: Science (5 pts.) Also popular with the technical staff of the StarToon Universe, Incredible Speed: Science is a must for every Mad Doctor on the go. With this shtick the average bomb, giant robot or giant zap-gun takes only five or six minutes to build. REALLY complex stuff takes fifteen, at the most. Repair jobs and any sort of scientific experiment take even less time to perform. Monsterology (2 pts.) Monsterology is the "science" of big scary things--making them, zapping them and identifying them. A Mad Scientist with this valuable skill knows exactly what form of cosmic radiation and/or dessert topping is required to exponentially increase the size of a housepet and give it a bloodthirsty drive for destruction. How useful. In addition, on a successful shtick roll, the scientist will know how to _undo_ what he has released on creation ("Croutons, senator! Only croutons can stop the terrible beast, Koalagon!") Lastly, Monsterology gives the Mad Scientist an accurate internal listing of ALL city-stomping monsters, by name and description. ("Run! That's none other than Ratma, the Rodent The Size of a Skyscraper!") Messing Around with Genetics (4 pts.) Considered the classic Mad Scientist effect, Messing Around with Genetics is definately an all-around favorite when creating armies of loyal-yet-mindless servants. With only a scalpel or syringe, the scientist can wreak havok on any character or normal animal. Half-animal, half-toaster creations are the least of this shtick's possibilities. "Mindless" is an option that is generally not used on player characters, though it is _required_ of minions created with this shtick. Mad Scientists, an Historical Perspective 1691 Victor Von Victorstein becomes the first scientist to say "It's Alive!" 1692 Victor Von Victorstein becomes the first scientist to lose control of a monster. 1693 Victor Von Victorstein's tragic and mysterious death 1875 Ace Industries, previously a meat-packing factory, becomes a megacorporation. A new market for dangerous devices opens, and mad scientisting becomes a lucrative career choice. 1936 Prof. Mainspring born 1943 Dr. Nutzenboltz born 1953 It becomes scientifically feasible to split the Pie atom. Mad Doctors rejoice. 1960s Earthlings reach space. Bold new vistas for global destruction are opened. 1990 The Idaho Institute of Technology opens its Potentially Dangerous Stuff department. Instant Chemistry Experiment Chart The new substance is: 1) Transparent 2) Blue, With... 2) Little bubbles 2) Translucent 3) Purple, 3) Big, explosive bubbles 3) Opaque 4) Red, 4) Little glowing sparks 4) Irridescent 5) Orange, 5) A tendancy to float away 5) Phosphorescent 6) Yellow, 6) Little green squishy things 6) Sparkling 7) Green, 7) Explosive tendancies 8) Gold, 8) The ability to swirl and 9) Silver, splash without outside aid 10) White, 9) A huge head of foam 11) Black, 11) Two or three fish 12) Ecru, 12) The texture of Jell-O widgets, hypermathmatics, Shtick-o-matic, bipolar gaterometer transdimensional biophaser Magic Chalkboard