25 new Magic groups for Illuminati (where did they come from? A Teleport Without Error, obviously!) Artificers Illustration: A workshop wall The Artificers may accumulate bearing a hammer, drill, saw, up to two Action counters. wand, sickle, rune-carved wand You may spend two Artificer and funky glowing green thing. Actions at the same time to bring a magic Resource [] from your hand into play. /\ Power: 4 Resistance: 4 Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Atlantis (place) Atlantis is immune to most Illustration: Disasters, except Earthquake, Your typical underwater Volcano and Meteor Strike. city, arranged in If players can agree on concentric pentagons. another disaster--one that could affect a city miles beneath the ocean--Atlantis \/ will be vulnerable to it as <[]> well. Power: 3/2 Resistance: 4 Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Benevolent Alien Forces Illustration: A genderless The Benevolent Alien Forces glowing figure in a long do not lose action tokens golden robe, holding his hands when aiding in defense. in the air. The Great Pyramid They may only aid once against looms behind, it's all very a single attack, and may symmetric. aid any group reguardless of alignment. [] Power: 2/3 Resistance: 2 /\ Peaceful Magic Space ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Channelers Illustration: Overhead The Channelers may use their view of five people in loose, action counter to bring any white garments, hands clasped Personality back into play. sitting on the floor around Place this personality on top a brilliantly glowing small of the Channelers, occupying crystal pyramid. Incense their place in your Power smoke fills the air. Structure. The Channelers may not use their power or actions while this Personality \/ is in play. If the Personality [] is destroyed it is removed from the game entirely and the Channelers must be discarded. Power: 1 Resistance: 2 Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crystal Healers Crystal Healers may accumulate Illustration: Black multiple action tokens, at a background with brilliantly rate of one per turn. They may glowing quartz cluster only particupate in one attack or defense per turn. Crystal \/ Healers may spend an action [] counter to give a Personality \/ +1 Power against any Assasination. All groups under Crystal Healer's control gain +3 to destroy Faith Healers and Shamans. Power: 2 Resistance: 3 Fanatic Magic Weird ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragons When Dragons are brought into Illustration: Big scaley play, they must be linked to dragon, breathing fire on... a Magic group. Dragons may New York. He's got the not be destroyed normally, 5-fingered hand of Eris though if their Linked group engraved on his shoulder. is destroyed or controlled they are as well. The Linked magic group does not produce \/ action tokens. [] \/ Power: 7/6 Resistance: 8 Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elizabeth Illustration: A little girl (personality) at a table with her parents. Elizibeth may use her action She's sitting in front of to give a +8 to any single a TV screen, showing static Attack to destroy. Roll "snow." One of the dining a die when she uses her room tables is being pushed special ability--if a aside by a decayed arm reaching 1 or 2 is rolled, her Master out from the basement, and group is destroyed--even nasty eyes glare from the an Illuminati group! kitchen cabinet... "No, mommy! Mr. Squiddie [] isn't my imaginary friend! /\ He's REAL!" Power: 2 Resistance: 4 Straight Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Faith Healers Illustration: Man in shining Faith Healers may accumulate white coat, laying hands multiple action tokens, at a on a child in wheelchair rate of one per turn. They may with teddy bear, on stage. only participate in one attack or defense per turn. Faith Healers may spend an action /\ counter to give +1 to any [] Personality's power vs. a single /\ non-assasination attempt to Destroy. All groups under Faith Healer's control gain +3 to destroy Crystal Healers and Shamans. Power: 2 Resistance: 3 Fanatic Magic Church Conservative ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Familiar Illustration: A black cat, Your Illuminati gains +3/3 Power. drawn in the "cute" style If Familiar is destroyed, your a la Phil Foglio. opponent may destroy one group from your Power Structure. You may Reorganize its puppet groups to prevent loss of even more \/ groups. [] Power: 1 Resistance: 2 Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Innsmouth Illustration: A fishing town. (Place) All visible people have gills. All other Magic groups in play suffer a -2 Power penalty /\ while attacking, though they [] loose this penalty if attacking /\ Innsmouth. Servants of Cthulu gain +10 on any attempt to control Innsmouth. Power: 1 Resistance: 4 Government Coastal, Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ireland Illustration: The Irish (Place) flag, raised above a stand Gives +2 Power to any other of clover--A unicorn is Magic group in play, reguardless barely visible on a distant, of its owner. misty hill. "Legendary land of fairies and other such creatures, beneath \/ Ireland's shifting political []> strata lies a source of incredible mystical energy..." Power: 4 Resistance: 8 Violent Huge Coastal Green Magic Nation, mostly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maganon, Inc. Illustration: An assembly "Secret names, nothing! Those line in a factory. All people know Japanese marketing employees are wearing techniques!" conical wizard's caps. +5 to directly control Occult Bookstores \/ +3 to directly control Ronald <[]> and Nancy Reagan \/ +2 to directly control any other Magic groups Power: 6 Resistance: 5 Corperate Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Occult Book Stores Illustration: Sign hanging The Book Stores' action From a ceiling, with arrows counter may be used to draw saying "Self-Help," "Astral TWO cards, but any non-magic Travel" and "Holistic Well- plot or group must be discarded. Being" pointing in various directions. Power: 1 Resistance: 3 \/ Magic [] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Occult Investigators Illustration: A woman +2 on any attack against clutching a large black book the power structure of The bearing a pentagon/pyramid Servants of Cthulu. The logo, two tentacles rising Investigators may use their behind her. She's running, action counter to destroy any obviously. Magic resource. Roll a die: On a 1-3, the Resource is destroyed. On a 4-6, give the Investigators to the Resource's controller... \/ <[]> Power: 1 Resistance: 4 Straight Magic Conservative Science ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R'lyeh Illustration: Tall black spires, (Place) sloping mountains, ice-covered You must discard one oceans, just barely visible around Personality from your Power the edges of a massive "CENSORED" Structure or Hand each turn. sign. If you have no more Personalities discard one Plot from your deck \/ WITHOUT looking at it. Any [] group which fails an attack \/ against R'lyeh is destroyed. Power: 8/5 Resistance: 8 Coastal, Secret Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Salem Illustration: "Anytown, (Place) USA." The schoolhouse has When under the direct control a witch silhouetted on its of a Magic group, Salem's window. power is doubled when aiding any Magic group, and its alignment is Straight Liberal [] with the Magic attribute. If /\ Salem is controlled by any Non-magical Church or Violent group, it becomes Violent Conservative, and its power is doubled when ATTACKING Magic groups. Power: 3 Resistance: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sandy Macline Illustration: Pretty woman (Personality) with straight red-brown hair. Sandy Macline has a +4 She's wearing a heavy quartz bonus to directly control pendant, and is surrounded any Media group. Magic groups by a dim glow. Her hands have a +4 bonus to control are steepled on her desk, her! forming Eye-In-Pyramid. \/ Power: 2 Resistance: 3 []> Weird Magic, Media \/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shamans The Shamans may accumulate Illustration: Old American- multiple action tokens, at a Indian character, in button- rate of one per turn. They may down flannal shirt and jeans. only particupate in one attack Silver-grey hair, thoughtful or defense per turn. The Shamans expression, hands toying with may spend an action counter to a painted leather drum. give a Place +2 Power vs. a single Disaster. All groups under The Shamans' []> control gain +3 to destroy /\ Faith Healers and Crystal Healers. Power: 3 Resistance: 2 Fanatic Magic, Green ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sibyls Illustration: An At the beginning of your turn you extraordinarily old woman may draw a card from the middle of holding a crystal ball, any player's deck, look at it and giving a "consultation" to place it either at the top or bottom three Men in Black. of his deck. (I see...I see...a great scourge...) <[]> Power: 5 Resistance: 2 /\ Weird Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Society for the Preservation Illustration: Three figures of Reality in black cloaks. The left is The Society looses one Power holding a crossbow, the center for every other Magic group a dagger, and the right a in play, to a minimum of 0. large black tome... "We are dedicated to the removal of all things /\ sorcerous, for they are <[] an affront to Reality. /\ And we shall destroy them by any means necessary." Power: 8 Resistance: 5 Fanatic Magic Conservative Straight ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Soviet Psychics All of your Communist groups Illustration: A man in gain +2 Power. one of those neat furry hats, (Once a powerful military pressing his hands to his force of the defunct USSR, temple, with the outline of the Soviet Psychics now the Kremlin in grey on black have absolutely nothing behind him to do...) \/ [] Power: 4 Resistance: 5 \/ Communist Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Street Mages Illustration: A crowd scene. "Urban wizards," "Sons of the One of the grey-jacketed City Spirits," "Masters of men near the front is Concrete." Their many names floating about 2 inches mean nothing to the average Joe. above the ground. While the Street Mages are in play, all of your Government <[]> Places cannot be destroyed. /\ Power: 2 Resistance: 4 Weird Secret, Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Great Randell Illustration: Stage Magician You may use The Great Randell's in jarring reds and blues. Action Counter to take control Count the pyramids in the of any single exposed Plot. stage background designs. "Now you see it..." \/ [] Power: 2 Resistance: 2 \/ Liberal Media Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Virtual Pentacle Illustration: A wizard doing Wizards with computers! The something sorcerous over a Virtual Pentacle's power doubles computer. There is a skull when attacking the Master of any with three eye sockets and a Computer group. burning candle on the computer screen, which is displaying Power: 3 Resistance: 4 "HU FTAG" in large letters. Magic Computer \/ []> \/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Werewolves Illustration: The werewolves are immune to A check-out line at a attack by non-Magic groups, grocery store. A nasty although non-Magic groups may man-wolf is mauling the successfully attack with a cashier, which is what Magic group's aid. All Violent we'd all like to do. groups under Werewolves' control gain +2 Power and Resistance. <[]> The Werewolves can never recieve /\ immunity to Magical attacks. Power: 3 Resistance: 4 Weird Green Violent Magic